Slide 25 of 26
Notes:
Being able to select a switch on command is one skill; being able to then make significant choices is another. For example, it is possible to set up a system whereby a client uses a switch to choose between 4 items, but the items need to be chosen such that real choices are involved, not bogus choices. An example of a bogus choice scenario is to have "I want M&Ms," "I want an Oreo cookie," and "I want a chip" as options, when in fact the client could hit any of them to get a positive reward!
Making choices via a switch is clearly of critical importance when using a communication system. The SpringBoard default vocabularies depend on a client being able to make choices in order to be communicative.